Future-Oriented Question: Any Plans to Adjust Camera Width for VR-Ready IPD + Sync Support?

Hello Pixboom Team and Community,

I’m an FPV pilot and forward-looking content creator from China, currently exploring the exciting intersection of slow-motion and immersive VR content.

As you may know, achieving a 65mm interpupillary distance (IPD) between two lenses is essential for natural and comfortable stereoscopic VR viewing. I’m curious if Pixboom has any plans to reduce the physical width of individual camera units to make it feasible to build dual-camera rigs that match this requirement. If the cameras could fit within that constraint, it would open up tremendous potential in the field of slow-motion VR, which I believe will play a big role in the future of immersive storytelling.

In addition, I’d like to ask:

Does the Pixboom system support precise synchronization between two or more cameras?Accurate sync is absolutely critical in stereoscopic VR to avoid visual discomfort and to ensure spatial coherence.

If these two aspects—compact size for VR IPD and high-quality sync capabilities—are on your roadmap, it would mean a lot to creators like myself who are building toward the future of immersive content.

Looking forward to your thoughts!

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Thank you for your engaging discussion! I’m curious if you have had any experience with Canon’s VR workflow, particularly using dual fisheye lenses combined with Canon cameras? Alternatively, have you explored Blackmagic’s VR equipment?

Looking forward to hearing your insights!

Thank you for your response and for raising those great questions!

Regarding Canon’s dual fisheye system — unfortunately, I’ve found the image clarity to be quite underwhelming. In my experience, it’s not suitable for producing high-quality immersive content. On the other hand, Blackmagic’s Immersive camera seems like the only viable path forward when it comes to achieving professional-grade image quality in VR.

That said, when it comes to immersive storytelling, high-frame-rate slow-motion capture is absolutely essential. At the current state of technology, unless your team develops a 4096x4096 square-format sensor, true immersive VR (with wide-angle stereoscopic views) will remain out of reach.

Instead, the most realistic and cinematic option right now is to capture flat 3D content — meaning two synchronized rectangular frames shot simultaneously from different perspectives. This approach sacrifices field of view, but it’s currently the only viable high-frame-rate cinema-quality method. It’s a tradeoff — one that entirely depends on precise frame synchronization and a physically correct IPD (inter-pupillary distance) between the cameras.

Immersive content is undoubtedly the future — but before that future fully arrives, using systems like Pixboom Spark to create high-frame-rate flat 3D content could play a vital transitional role. That’s the direction I’m currently exploring in my own projects here in China.

If your team is interested in experimenting with this kind of VR production workflow, I’d be happy to help test FPV-based content using your system — provided that proper IPD and sync mechanisms are in place. Without those two things, the result would likely be visually uncomfortable and unusable.

Looking forward to hearing your thoughts!